The Imperial Academy · Secret Disciplines
Seal Arts
Every Power Has a Price.
The Powers of the Twelve
The Art of the Seal
Each House cultivates an extraordinary domain—yet no gift comes without its own price, oath and taboo. Discover the Seal Arts that govern the Academy.
FoundationsThe origin and discipline of Seal Arts.
Dragon SealCommand, fire and the weight of authority.
Tiger SealCourage, instinct and public trial.
Snake SealAlchemy, healing and dangerous bargains.
The Twelve SealsTwelve domains, twelve prices, twelve taboos.
ApplicationsWhat each gift makes possible—and what it costs.
Rituals & FormsOaths, boundaries and consequences.Twelve Public Records · The Calendar
Twelve Seals. Twelve Prices.
Open each record to study a House's gifts, its magical price and the taboo that cannot be crossed.
01
RatHidden routes, ciphers and forgotten records
Known affinities
Passagecraft, codes, escape logic and unnoticed routes
The price
Secrets isolate; passageways demand a secret left behind.
Governing taboo
Never steal a secret without leaving one behind.
02
OxOaths, weight and endurance
Known affinities
Binding vows, barriers, gravity and sealed thresholds
The price
A broken vow becomes physical weight.
Governing taboo
Do not swear what you cannot survive.
03
TigerCourage, fear and public trial
Known affinities
Spiritual roar, fear-sense, combat surge and shadow claws
The price
The instinct to hunt grows harder to control.
Governing taboo
Never show fear in public.
04
RabbitSecrets, the moon and hidden passages
Known affinities
Silent movement, dream-listening and concealed paths
The price
Secrets crowd the dreams of the Rabbit-marked.
Governing taboo
Never reveal a secret received under the moon.
05
DragonAuthority, celestial fire and command
Known affinities
Ritual command, celestial fire and protection
The price
Every command draws the Dragon nearer to the Calendar.
Governing taboo
A Dragon must not kneel.
06
SnakeAlchemy, medicine and dangerous bargains
Known affinities
Toxins, antidotes, pulse-reading and subtle charm
The price
Every poison leaves a trace in the blood.
Governing taboo
Never love someone you can manipulate.
07
HorseFreedom, momentum and rebellion
Known affinities
Storm movement, kinetic force and messenger routes
The price
Running too long burns bonds and the memory of home.
Governing taboo
Never let a road choose for you.
08
GoatVision, beauty and ritual weaving
Known affinities
Memory weaving, prophecy and the mending of trauma
The price
Healing borrows pain from somewhere.
Governing taboo
Never make beauty out of an unwilling wound.
09
MonkeyGames, mimicry and deceptive luck
Known affinities
Decoys, mimicry, traps and tilted luck
The price
Stolen luck returns with interest.
Governing taboo
Never win the same game twice the same way.
10
RoosterDawn, truth and reputation
Known affinities
Duel light, public exposure and witnessed truth
The price
Truth may cut ally and enemy alike.
Governing taboo
Never draw dawn for a lie.
11
DogLoyalty, guardianship and protection
Known affinities
Shields, tracking bonds and betrayal-sense
The price
Protection transfers part of the wound.
Governing taboo
Never betray what you vowed to guard.
12
BoarRoots, hunger and buried gates
Known affinities
Root passages, earth strength and underworld gates
The price
Hunger grows when fed with power.
Governing taboo
Never eat what remembers your name.
Applications & Consequences
Nothing Is Given Freely
From the Rat's secret passages to the Dragon's celestial command, each practice carries a cost. The registry above preserves the affinities, price and governing taboo of every official Seal.
Consult the Registry →Forbidden Record · XIII
The Seal Beyond the Calendar
The Fox is not a thirteenth official House. Its domain includes altered perception, recovered memories and true or false reflections. Every use erodes personal memories. Its deeper history belongs inside the books.
